• DocumentCode
    1956153
  • Title

    Design and Implementation of a Vision-Based Motion Capture System

  • Author

    Liu, Ming ; Miao, Zhenjiang ; Li, Jia ; Xu, Zhan

  • Author_Institution
    Inst. of Inf. Sci., Beijing Jiaotong Univ., Beijing, China
  • fYear
    2009
  • fDate
    20-23 Sept. 2009
  • Firstpage
    716
  • Lastpage
    721
  • Abstract
    Motion Capture has been widely used in many fields such as animation and game production. This paper describes the scheme and implementation of a self-designed vision-based motion capture system. This system is set up based on a Client/Server network structure. The client software tracks every marker attached to the actor´s body and sends the results to the server in real-time. The server software recovers every joint´s 3D position and shows the capturing results simultaneously. It can also convert the 3D position data into BVH file data.
  • Keywords
    client-server systems; computer animation; motion compensation; solid modelling; 3D position data; BVHfile data; animation; client software; client-server network structure; game production; self designed vision based motion capture system; server software; Animation; Cameras; Costs; Graphics; Humans; Information science; Joints; Network servers; Production; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Graphics, 2009. ICIG '09. Fifth International Conference on
  • Conference_Location
    Xi´an, Shanxi
  • Print_ISBN
    978-1-4244-5237-8
  • Type

    conf

  • DOI
    10.1109/ICIG.2009.187
  • Filename
    5437939