DocumentCode
1956153
Title
Design and Implementation of a Vision-Based Motion Capture System
Author
Liu, Ming ; Miao, Zhenjiang ; Li, Jia ; Xu, Zhan
Author_Institution
Inst. of Inf. Sci., Beijing Jiaotong Univ., Beijing, China
fYear
2009
fDate
20-23 Sept. 2009
Firstpage
716
Lastpage
721
Abstract
Motion Capture has been widely used in many fields such as animation and game production. This paper describes the scheme and implementation of a self-designed vision-based motion capture system. This system is set up based on a Client/Server network structure. The client software tracks every marker attached to the actor´s body and sends the results to the server in real-time. The server software recovers every joint´s 3D position and shows the capturing results simultaneously. It can also convert the 3D position data into BVH file data.
Keywords
client-server systems; computer animation; motion compensation; solid modelling; 3D position data; BVHfile data; animation; client software; client-server network structure; game production; self designed vision based motion capture system; server software; Animation; Cameras; Costs; Graphics; Humans; Information science; Joints; Network servers; Production; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Graphics, 2009. ICIG '09. Fifth International Conference on
Conference_Location
Xi´an, Shanxi
Print_ISBN
978-1-4244-5237-8
Type
conf
DOI
10.1109/ICIG.2009.187
Filename
5437939
Link To Document