DocumentCode :
1956173
Title :
Improved Relief Texture Mapping Using Minmax Texture
Author :
Lee, Lo-Wei ; Tseng, Shih-Wei ; Tai, Wen-Kai
Author_Institution :
Dept. of Comput. Sci. & Inf. Eng., Nat. Dong Hwa Univ., Hualien, Taiwan
fYear :
2009
fDate :
20-23 Sept. 2009
Firstpage :
547
Lastpage :
552
Abstract :
We propose a method for three-dimensional surface details mapping and rendering based on conventional relief texture mapping. The depth extrema of intersection points within a viewing cone are computed and stored in a minmax texture in the preprocessing time. This texture is then used to narrow down the search space of ray-height-field intersection during rendering. As experimental results show, our method presents better visual quality and efficiency than previous proposed related methods[14][3][6][1][12][11][9].
Keywords :
image texture; rendering (computer graphics); minmax texture; ray height field intersection; relief texture mapping; rendering; three dimensional surface details mapping; Computational efficiency; Computer graphics; Computer science; Information geometry; Layout; Minimax techniques; Ray tracing; Rendering (computer graphics); Surface texture; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Graphics, 2009. ICIG '09. Fifth International Conference on
Conference_Location :
Xi´an, Shanxi
Print_ISBN :
978-1-4244-5237-8
Type :
conf
DOI :
10.1109/ICIG.2009.181
Filename :
5437940
Link To Document :
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