Title : 
A Reverse-Projecting Pixel-Level Painting Algorithm
         
        
            Author : 
Dang, Gang ; Cheng, Zhi-Quan
         
        
            Author_Institution : 
Sch. of Comput. Sci., Nat. Univ. of Defense Technol., Changsha, China
         
        
        
        
        
        
            Abstract : 
Traditional Texturing using a set of two dimensional image maps is an established and widespread practice. However, it is difficult to parameterize a model in texture space, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. Based on an adaptive octree textures definition, this paper proposes a direct reverse-projecting pixel-level painting approach which has less storage requirements to general octree textures maps. In addition, it depends on texture lookup in the GPU, which particularly lookup faster than the Non-GPU program.
         
        
            Keywords : 
image texture; octrees; GPU; adaptive octree textures definition; direct reverse projecting pixel level painting approach; graphics processing unit; image texture space; less storage requirement; Computer graphics; Computer science; Data structures; Laboratories; Mesh generation; Page description languages; Painting; Pixel; Programming profession; Surface texture; GPU; Painting; adaptive octree textures; reverse-projection;
         
        
        
        
            Conference_Titel : 
Image and Graphics, 2009. ICIG '09. Fifth International Conference on
         
        
            Conference_Location : 
Xi´an, Shanxi
         
        
            Print_ISBN : 
978-1-4244-5237-8
         
        
        
            DOI : 
10.1109/ICIG.2009.84