DocumentCode :
1956426
Title :
The Research of 3D Terrain Generation and Interactivity Realization Techniques in Virtual Battlefield Environment
Author :
Li, Xiao-yan ; Li, Min ; Cai, Wei
Author_Institution :
Dept. of Inf. Eng., Acad. of Armored Force Eng., Beijing, China
fYear :
2009
fDate :
20-23 Sept. 2009
Firstpage :
668
Lastpage :
671
Abstract :
Virtual battle environment is an important visible platform for military simulation. Based on the implementation of a specific military project, the system components were described. The key techniques of virtual battlefield environment creation applying VR were analyzed and discussed, including a fast algorithm for 3D-modeling based on complexity, the techniques of 3D-terrain generation and predigestion, and human-computer interaction etc. The feasibility and utility of the methods presented in this paper have been demonstrated satisfactorily by two large-scale net-war-simulations.
Keywords :
military computing; solid modelling; terrain mapping; virtual reality; 3D terrain generation; 3D-modeling; fast algorithm; interactive realization techniques; large-scale net-war-simulations; military simulation; virtual battlefield environment; Algorithm design and analysis; Character generation; Decision making; Graphics; Large-scale systems; Machine vision; Network synthesis; Virtual environment; Virtual reality; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Graphics, 2009. ICIG '09. Fifth International Conference on
Conference_Location :
Xi´an, Shanxi
Print_ISBN :
978-1-4244-5237-8
Type :
conf
DOI :
10.1109/ICIG.2009.160
Filename :
5437954
Link To Document :
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