Title :
Fuzzy game theory and Internet commerce: e-strategy and metarationality
Author :
Russell, Steve ; Lodwick, Weldon A.
Author_Institution :
Dept. of Math., Colorado Univ., Denver, CO, USA
Abstract :
Many decisions by humans, businesses, and automated agents in Internet transactions can be modeled in traditional game-theoretic terms. Examples include B-to-B price negotiations, B-to-C competition for customers, and C-to-C online auctions. When multiple viewpoints, uncertainty, and interval values are considered, these game theory situations become examples of fuzzy games. In addition, the payoff values weighed during a strategy or e-competition are often not exclusively monetary. Web site visitors have budgets of time, attention, and patience that also have a generalized utility value. Uniquely Internet factors frequently become paramount, such as visual aesthetics, sensory-motor interactivity, and social interplay, as well as affective, habit-based, and loss-prospect-avoidance determiners of their competitive and strategic e-consumer behaviors. These weighed tradeoffs that determine user persistence and Web business success are quite unlike the traditional rational summations in games. A fuzzy game-theoretic approach is explored here that begins to deal with some of the above e-commerce peculiarities.
Keywords :
Internet; electronic commerce; fuzzy logic; game theory; information resources; Internet commerce; Internet transactions; Web business; Web site; e-consumer behavior; electronic commerce; fuzzy game theory; interval values; metarationality; multiple viewpoints; online auctions; payoff values; price negotiations; uncertainty; Business; Chromium; Consumer behavior; Fuzzy logic; Game theory; Humans; Internet; Mathematical model; Mathematics; Welding;
Conference_Titel :
Fuzzy Information Processing Society, 2002. Proceedings. NAFIPS. 2002 Annual Meeting of the North American
Print_ISBN :
0-7803-7461-4
DOI :
10.1109/NAFIPS.2002.1018036