• DocumentCode
    1959575
  • Title

    Improved haptic rendering through tuning the mechanical impedance of human arm

  • Author

    Lu, Xiong ; Song, Ai-guo ; Ye, Yong-qiang

  • Author_Institution
    Coll. of Autom. Eng., Nanjing Univ. of Aeronaut. & Astronaut., Nanjing, China
  • fYear
    2011
  • fDate
    19-21 Sept. 2011
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Haptic rendering provides users with the senses of touch during their interacting with the simulated objects in virtual environment. The maximum achievable object stiffness is critical for realistic haptic rendering of rigid objects, and is constrained by several inevitable ”non-idealities” in the haptic system as well as the behavior of the human operator, i.e. the mechanical impedance of human arm. By superimposing a position-based force field over traditional haptic feedback, a new impedance tuning (IT) simulation strategy is proposed, which aims to improve haptic system´s stability and performance. Based on Delta Haptic Device, comparison experiment is carried out with six individual subjects, and proves the validity of our proposed method.
  • Keywords
    biomechanics; haptic interfaces; mechanical engineering computing; rendering (computer graphics); Delta haptic device; human arm mechanical impedance; impedance tuning simulation strategy; position-based force field; realistic haptic rendering; Force; Haptic interfaces; Humans; Impedance; Magnetomechanical effects; Rendering (computer graphics); Stability analysis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Environments Human-Computer Interfaces and Measurement Systems (VECIMS), 2011 IEEE International Conference on
  • Conference_Location
    Ottawa, ON
  • ISSN
    1944-9429
  • Print_ISBN
    978-1-61284-888-4
  • Type

    conf

  • DOI
    10.1109/VECIMS.2011.6053838
  • Filename
    6053838