DocumentCode
1959575
Title
Improved haptic rendering through tuning the mechanical impedance of human arm
Author
Lu, Xiong ; Song, Ai-guo ; Ye, Yong-qiang
Author_Institution
Coll. of Autom. Eng., Nanjing Univ. of Aeronaut. & Astronaut., Nanjing, China
fYear
2011
fDate
19-21 Sept. 2011
Firstpage
1
Lastpage
5
Abstract
Haptic rendering provides users with the senses of touch during their interacting with the simulated objects in virtual environment. The maximum achievable object stiffness is critical for realistic haptic rendering of rigid objects, and is constrained by several inevitable ”non-idealities” in the haptic system as well as the behavior of the human operator, i.e. the mechanical impedance of human arm. By superimposing a position-based force field over traditional haptic feedback, a new impedance tuning (IT) simulation strategy is proposed, which aims to improve haptic system´s stability and performance. Based on Delta Haptic Device, comparison experiment is carried out with six individual subjects, and proves the validity of our proposed method.
Keywords
biomechanics; haptic interfaces; mechanical engineering computing; rendering (computer graphics); Delta haptic device; human arm mechanical impedance; impedance tuning simulation strategy; position-based force field; realistic haptic rendering; Force; Haptic interfaces; Humans; Impedance; Magnetomechanical effects; Rendering (computer graphics); Stability analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Environments Human-Computer Interfaces and Measurement Systems (VECIMS), 2011 IEEE International Conference on
Conference_Location
Ottawa, ON
ISSN
1944-9429
Print_ISBN
978-1-61284-888-4
Type
conf
DOI
10.1109/VECIMS.2011.6053838
Filename
6053838
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