DocumentCode
1959765
Title
An adaptive game-based exercising framework
Author
Silva, Juan M. ; El Saddik, Abdulmotaleb
Author_Institution
Sch. of Inf. Technol. & Eng., Univ. of Ottawa, Ottawa, ON, Canada
fYear
2011
fDate
19-21 Sept. 2011
Firstpage
1
Lastpage
6
Abstract
In this work we propose a framework for the development of an adaptive game engine for exergames. In our approach, exergames are based on an adaptive, context-aware game engine to demand the appropriate amount of exertion from the user. We identify the player´s contextual and physiological sensory variables and how they can be used to affect the game dynamics to prompt a physiological response from the player. We present an initial implementation of a bike-based game designed using the pattern proposed on our framework.
Keywords
computer games; human computer interaction; medical computing; physiology; ubiquitous computing; adaptive context-aware game engine; adaptive game-based exercising framework; bike-based game; exergames; game dynamics; physiological response; physiological sensory variables; Context; Engines; Estimation; Games; Knowledge based systems; Physiology; Sensors; adaptive framework; bike game; exergames;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Environments Human-Computer Interfaces and Measurement Systems (VECIMS), 2011 IEEE International Conference on
Conference_Location
Ottawa, ON
ISSN
1944-9429
Print_ISBN
978-1-61284-888-4
Type
conf
DOI
10.1109/VECIMS.2011.6053847
Filename
6053847
Link To Document