• DocumentCode
    1959765
  • Title

    An adaptive game-based exercising framework

  • Author

    Silva, Juan M. ; El Saddik, Abdulmotaleb

  • Author_Institution
    Sch. of Inf. Technol. & Eng., Univ. of Ottawa, Ottawa, ON, Canada
  • fYear
    2011
  • fDate
    19-21 Sept. 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In this work we propose a framework for the development of an adaptive game engine for exergames. In our approach, exergames are based on an adaptive, context-aware game engine to demand the appropriate amount of exertion from the user. We identify the player´s contextual and physiological sensory variables and how they can be used to affect the game dynamics to prompt a physiological response from the player. We present an initial implementation of a bike-based game designed using the pattern proposed on our framework.
  • Keywords
    computer games; human computer interaction; medical computing; physiology; ubiquitous computing; adaptive context-aware game engine; adaptive game-based exercising framework; bike-based game; exergames; game dynamics; physiological response; physiological sensory variables; Context; Engines; Estimation; Games; Knowledge based systems; Physiology; Sensors; adaptive framework; bike game; exergames;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Environments Human-Computer Interfaces and Measurement Systems (VECIMS), 2011 IEEE International Conference on
  • Conference_Location
    Ottawa, ON
  • ISSN
    1944-9429
  • Print_ISBN
    978-1-61284-888-4
  • Type

    conf

  • DOI
    10.1109/VECIMS.2011.6053847
  • Filename
    6053847