Title :
Shadow rendering for mesostructure surface based on height gradient map
Author :
Zhiqiang, Ma ; Lili, Wang ; Zheng, Yang ; Qinping, Zhao
Author_Institution :
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
Abstract :
The objects with mesostructure surfaces have difficulty in geometric modeling and have complex model structures, which result in low efficiency of shadow rendering algorithms. This paper presents a real-time rendering method for soft shadow based on height gradient map. To realize the real-time rendering, we propose a mesostructure description model, which has the mesostructure height field tied to the surfaces of low-resolution models by using texture coordinates to exhibit complex mesostructure models. We also introduce mesostructure height gradient map (MHGM) to create local apex sets of visible points. In the shadow rendering stage, the detailed shadow is generated by computing the occlusion of gradient-space local apex sets in real time. Our algorithm runs entirely in image space, and uses deferred shading and the graphics pipeline to show the self-shadowing effect of deformable objects in dynamic scenes.
Keywords :
gradient methods; hidden feature removal; image texture; rendering (computer graphics); solid modelling; deferred shading; geometric modeling; graphic pipeline; height gradient map; local apex set; low resolution model; mesostructure surface; occlusion; real time rendering method; self shadowing effect; soft shadow; texture coordinate; Computational modeling; Deformable models; Rendering (computer graphics); image space; real-time rendering; realistic rendering; shadow;
Conference_Titel :
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4244-5537-9
DOI :
10.1109/ICCSIT.2010.5565159