• DocumentCode
    1962725
  • Title

    Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games

  • Author

    Suznjevic, Mirko ; Matijasevic, Maja

  • Author_Institution
    Fac. of Electr. Eng. & Comput., Univ. of Zagreb, Zagreb, Croatia
  • fYear
    2015
  • fDate
    13-15 July 2015
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    The history of online video games spans over 30 years, with Massively Multiplayer Online Role-Playing Games (MMORPG) being one of the most popular genres. Constant evolution of MMORPGs has also brought along the need to understand how emerging game mechanisms and design choices affect the game data traffic characteristics. This paper presents a network data traffic analysis of Guild Wars 2 (GW2), an MMORPG released in 2012, with the idea to draw a comparison between GW2 and older MMORPGs, the characteristics of which are already known from previous studies, and to provide insight into the network traffic trends in this genre. For GW2 analysis, we use game data traffic collected over five weeks´ time in an Internet Service Provider core network. The dataset consists of anonymized packet traces corresponding to 19 players who agreed to their network traffic being captured during gameplay. We analyze traffic characteristics, such as packet size, packet inter-arrival times, throughput, and duration of the playing sessions, along with the participants´ basic demographic information and their use of voice communication during game play.
  • Keywords
    Internet; computer games; telecommunication traffic; voice communication; GW2; Guild Wars 2; Internet service provider core network; MMORPG; anonymized packet traces; demographic information; design choices; game data traffic; game data traffic characteristics; game mechanisms; massively multiplayer online role-playing games; network data traffic analysis; network traffic trends; online video games; packet interarrival times; packet size; playing sessions; traffic characteristics; voice communication; Bandwidth; Cities and towns; Games; Market research; Ports (Computers); Servers; Throughput;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Telecommunications (ConTEL), 2015 13th International Conference on
  • Conference_Location
    Graz
  • Type

    conf

  • DOI
    10.1109/ConTEL.2015.7231199
  • Filename
    7231199