Title :
A study on scenario design for game-based chain reactions — natural science & living technology domain of elementary school as example
Author_Institution :
Grad. Inst. of e-Learning Technol., Nat. Hsinchu Univ. of Educ., Hsinchu, Taiwan
Abstract :
The game-based learning (GBL) environment is used in performance improvement and formal education very successfully. The study mainly focuses on scenario design for the concept of game-based chain reaction applies to instructional content on natural science & living technology domain of elementary school via conducting the brainstorm in class. The scenario themes include four categories as "Risk Precaution", "Obstacle Eliminations", "Situation Balances", and "Confident Challenges". The initial template of scenario begins to create the beginning of chain components with procedure-linked mechanics, and the goal is, then solving the themed problem of situations. The players could be requested to try to arrange the rational and effective components, then in order to produce the chain reactions. The study result hopes to the scenarios for game-based chain reaction to guide learner to enhance the exploratory motivations and learning enjoyments.
Keywords :
computer aided instruction; computer games; natural sciences computing; risk analysis; confident challenge; elementary school; exploratory motivation; formal education; game-based chain reaction; game-based learning environment; instructional content; living technology domain; natural science; obstacle elimination; procedure-linked mechanics; risk precaution; scenario design; situation balance; Avatars; Computational modeling; Computers; Conferences; Educational institutions; Games; Chain Reaction; Game-based; Natural Science & Living Technology; Scenario Design;
Conference_Titel :
Electrical and Control Engineering (ICECE), 2011 International Conference on
Conference_Location :
Yichang
Print_ISBN :
978-1-4244-8162-0
DOI :
10.1109/ICECENG.2011.6056864