Title :
The Classroom Computer: a role-playing educational activity
Author :
McNichols, Kenneth H. ; Fadali, M. Sumi
Author_Institution :
Dept. of Electr. Eng., Nevada Univ., Reno, NV, USA
Abstract :
Computers are among the most exciting technical systems for younger students. Many students are keenly interested in learning how a modern computer works, but are unable to because of their limited background. The authors have developed a series of activities that mimic the operation of a digital computer to teach computer architecture concepts without the need for expensive equipment that are beyond the resources of most schools. Students role-play parts of a digital computer to accomplish a given task, and follow a given set of rules (their program). Student roles include: a processor, a cache memory controller, main memory, mass storage devices, system buses and input/output devices. Student activities include displaying a multimedia movie, exploring cache memory, and processing an image. Preliminary testing indicates that the Classroom Computer allows students to understand the basic operations of a digital computer.
Keywords :
cache storage; computer architecture; computer science education; program processors; system buses; teaching; cache memory controller; classroom computer; computer architecture concepts teaching; input/output devices; main memory; mass storage devices; multimedia movie; processing; processor; role-playing educational activity; system buses; younger students; Cache memory; Cache storage; Computer architecture; Control systems; Educational activities; Educational institutions; Motion pictures; Student activities; System buses; Weight control;
Conference_Titel :
Frontiers in Education Conference, 1999. FIE '99. 29th Annual
Conference_Location :
San Juan, Puerto Rico
Print_ISBN :
0-7803-5643-8
DOI :
10.1109/FIE.1999.840330