DocumentCode :
1973350
Title :
The large-scale terrain generation based on GPU texture synthesis
Author :
Tang, Ying ; Shi, Xiaoying ; Fan, Jing
Author_Institution :
Dept. of Comput. Sci., Zhejiang Univ. of Technol., Hangzhou, China
fYear :
2011
fDate :
16-18 Sept. 2011
Firstpage :
3243
Lastpage :
3246
Abstract :
The real-time rendering of large-scale terrain has been widely used in driving simulation, virtual battlefields and 3D games. Large-scale terrain holds huge geometric and textural data. How to generate and render large-scale terrain in real time with limited computing resources is a big challenge. Different from the previous out-of-core terrain roaming methods which are based on complex scheduling algorithm, in this paper the terrain data is synthesized on GPU on the fly. Our method generates large-scale complicated geometric and textural data for large-scale terrain in real-time without the need to exchange the data between the internal and external storage frequently. This paper also proposes user friendly interactive texture synthesis, which generates the terrain within a window specified by the user in real time. Our method is simple and easy to be implemented. The experimental results show the effectiveness of our method.
Keywords :
computer games; computer graphic equipment; coprocessors; rendering (computer graphics); scheduling; GPU texture synthesis; driving simulation; geometric data; interactive texture synthesis; large scale terrain generation; scheduling algorithm; textural data; virtual battlefields; Computational modeling; Computers; Graphics processing unit; Real time systems; Rendering (computer graphics); Three dimensional displays; GPU; real-time texture synthesis; terrain rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electrical and Control Engineering (ICECE), 2011 International Conference on
Conference_Location :
Yichang
Print_ISBN :
978-1-4244-8162-0
Type :
conf
DOI :
10.1109/ICECENG.2011.6057052
Filename :
6057052
Link To Document :
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