DocumentCode
1973487
Title
Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture
Author
Ricardo da S. Junior, Jose ; Clua, Esteban ; Montenegro, Anselmo ; Lage, Marcos ; Vasconcellos, Cristina ; Pagliosa, Paulo
Author_Institution
Comput. Inst., Fed. Fluminense Univ., Niteroi, Brazil
fYear
2011
fDate
14-17 June 2011
Firstpage
1
Lastpage
8
Abstract
Natural phenomena simulation, such as water and smoke, is a very important topic to increase real time scene realism in video-games. However, the computational fluid simulation is an expensive task since we must numerically solve the Navier-Stokes equations. Additionally, an immersing simulation requires interaction between the flow and the objects in the scene, increasing even more the computational work. In this paper we propose an heterogeneous multicore CPU and GPU scalable architecture for fluid simulation with two-way interaction with solid objects. We also show the impact of this architecture over GPU and CPU bounded simulations and present results that can reproduce complex fluid behavior in real time applications like games.
Keywords
Navier-Stokes equations; computational fluid dynamics; computer architecture; computer games; computer graphic equipment; coprocessors; flow simulation; multiprocessing systems; GPU scalable architecture; Navier-Stokes equation; computational fluid simulation; computer games; flow simulation; fluid behavior; heterogeneous multicore CPU architecture; natural phenomena simulation; real time scene realism; smoke; solid objects; two-way real time fluid simulation; video games; water; Arrays; Computational modeling; Equations; Graphics processing unit; Mathematical model; Real time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Principles of Advanced and Distributed Simulation (PADS), 2011 IEEE Workshop on
Conference_Location
Nice
ISSN
1087-4097
Print_ISBN
978-1-4577-1363-7
Electronic_ISBN
1087-4097
Type
conf
DOI
10.1109/PADS.2011.5936750
Filename
5936750
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