Title :
A method of constructing a telexistence visual system using fixed screens
Author :
Yanagida, Yasuyuki ; Maeda, Taro ; Tachi, Susumu
Author_Institution :
Dept. of Math. Eng. & Inf. Phys., Tokyo Univ., Japan
Abstract :
Projection-based visual display systems are expected to be effective platforms for virtual reality (VR) applications in which the displayed images are generated by computer graphics using 3D models of virtual worlds. However, these kinds of visual displays, as well as other kinds of fixed screen-based displays, such as various head-tracked displays (HTDs) and conventional CRT displays, have not been utilized to achieve precise telexistence in a real environment, which requires appropriate stereoscopic video images corresponding to the operator´s head motion. We found that the time-varying off-axis projection required in these systems has prevented fixed screen-based displays from being used for telexistence, as ordinary cameras only have fixed and symmetric fields of view about the optical axis. After evaluating the problem, a method to realize a live video-based telexistence system with a fixed screen is proposed, aiming to provide the operator with a natural 3D sensation of presence. The key component of our method is a feature that keeps the orientation of the cameras fixed, regardless of the operator´s head motion. Such a feature was implemented by designing a constant-orientation link mechanism
Keywords :
cameras; computer displays; helmet mounted displays; optical projectors; virtual reality; 3D models; CRT displays; camera orientation; computer graphics; constant-orientation link mechanism; fixed screen-based displays; head-tracked displays; live video-based system; natural 3D sensation; operator head motion; optical axis; projection-based visual display systems; stereoscopic video images; symmetric field of view; telepresence; telexistence visual system; time-varying off-axis projection; virtual reality; virtual worlds; Application software; Cameras; Cathode ray tubes; Computer displays; Computer graphics; Head; Image generation; Three dimensional displays; Virtual reality; Visual system;
Conference_Titel :
Virtual Reality, 2000. Proceedings. IEEE
Conference_Location :
New Brunswick, NJ
Print_ISBN :
0-7695-0478-7
DOI :
10.1109/VR.2000.840489