DocumentCode
1974339
Title
Eye mark pointer in immersive projection display
Author
Asai, Kikuo ; Osawa, Noritaka ; Takahashi, Hideaki ; Sugimoto, Yuji Y. ; Yamazaki, Satoshi ; Samejima, Masahiro ; Tanimae, Taiki
Author_Institution
Nat. Inst. of Multimedia Educ., Chiba, Japan
fYear
2000
fDate
2000
Firstpage
125
Lastpage
132
Abstract
We developed a pointer in 3D virtual space, using an eye-tracking system as a sensor. The eye mark pointer is installed to a virtual environment system which provides stereoscopic vision with an immersive projection display. The circular-polarization stereoscopic vision enables us to use the eye-tracking system in the immersive projection display. The eye-tracking system obtains relative gaze directions with respect to the head, so the absolute position requires compensation of the user´s head motion with a head tracker. We then compare the eye mark pointer with a joystick in an experiment with the virtual environment system. The experimental result indicates the pointing of the eye mark pointer is 9.8 times quicker than that of the joystick, and suggests that the eye mark pointer is available for pointing at the target in the virtual environment
Keywords
computer displays; eye; interactive devices; motion compensation; pointing systems; three-dimensional displays; virtual reality; 3D virtual space; circular polarization stereoscopic vision; eye mark pointer; eye-tracking system; head tracker; immersive projection display; joystick; relative gaze directions; sensor; user head motion compensation; virtual environment system; Grasping; Humans; Liquid crystal displays; Mice; Polarization; Sensor systems; Target tracking; Thermal force; Virtual environment; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2000. Proceedings. IEEE
Conference_Location
New Brunswick, NJ
ISSN
1087-8270
Print_ISBN
0-7695-0478-7
Type
conf
DOI
10.1109/VR.2000.840490
Filename
840490
Link To Document