• DocumentCode
    1974364
  • Title

    Priority round-robin scheduling for very large virtual environments

  • Author

    Faisstnauer, Chris ; Schmalstieg, Dieter ; Purgathofer, Werner

  • Author_Institution
    Tech. Univ. Wien, Austria
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    135
  • Lastpage
    142
  • Abstract
    In virtual environments containing a very large number of objects, the limited amount of available resources often proves to be a bottleneck, causing a competition for those resources, for example network bandwidth, processing power or the rendering pipeline. This leads to a degradation of the system´s performance, as only a small number of elements can be granted the resource required. We present a generic scheduling algorithm that allows us to achieve a graceful degradation: it is output sensitive, minimizes the risk of starvation and enforces priorities based on a freely definable error metric. Hence it can be employed in virtual environments of almost any size, to schedule elements which are competing for a determined resource because of a bottleneck
  • Keywords
    rendering (computer graphics); resource allocation; scheduling; virtual reality; bottleneck; competition; determined resource; freely definable error metric; generic scheduling algorithm; graceful degradation; network bandwidth; priority round-robin scheduling; processing power; rendering pipeline; system performance; very large virtual environments; Acceleration; Bandwidth; Dead reckoning; Extrapolation; Graphics; Operating systems; Pipelines; Processor scheduling; Rendering (computer graphics); Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2000. Proceedings. IEEE
  • Conference_Location
    New Brunswick, NJ
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-0478-7
  • Type

    conf

  • DOI
    10.1109/VR.2000.840491
  • Filename
    840491