DocumentCode :
1974364
Title :
Priority round-robin scheduling for very large virtual environments
Author :
Faisstnauer, Chris ; Schmalstieg, Dieter ; Purgathofer, Werner
Author_Institution :
Tech. Univ. Wien, Austria
fYear :
2000
fDate :
2000
Firstpage :
135
Lastpage :
142
Abstract :
In virtual environments containing a very large number of objects, the limited amount of available resources often proves to be a bottleneck, causing a competition for those resources, for example network bandwidth, processing power or the rendering pipeline. This leads to a degradation of the system´s performance, as only a small number of elements can be granted the resource required. We present a generic scheduling algorithm that allows us to achieve a graceful degradation: it is output sensitive, minimizes the risk of starvation and enforces priorities based on a freely definable error metric. Hence it can be employed in virtual environments of almost any size, to schedule elements which are competing for a determined resource because of a bottleneck
Keywords :
rendering (computer graphics); resource allocation; scheduling; virtual reality; bottleneck; competition; determined resource; freely definable error metric; generic scheduling algorithm; graceful degradation; network bandwidth; priority round-robin scheduling; processing power; rendering pipeline; system performance; very large virtual environments; Acceleration; Bandwidth; Dead reckoning; Extrapolation; Graphics; Operating systems; Pipelines; Processor scheduling; Rendering (computer graphics); Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2000. Proceedings. IEEE
Conference_Location :
New Brunswick, NJ
ISSN :
1087-8270
Print_ISBN :
0-7695-0478-7
Type :
conf
DOI :
10.1109/VR.2000.840491
Filename :
840491
Link To Document :
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