Title :
A stereoscopic video see-through augmented reality system based on real-time vision-based registration
Author :
Kanbara, Masayuki ; Okuma, Takashi ; Takemura, Haruo ; Yokoya, Naokazu
Author_Institution :
Graduate Sch. of Inf. Sci., Nara Inst. of Sci. & Technol., Japan
Abstract :
In an augmented reality system, it is required to obtain the position and orientation of the user´s viewpoint in order to display the composed image while maintaining a correct registration between the real and virtual worlds. All the procedures must be done in real time. This paper proposes a method for augmented reality with a stereo vision sensor and a video see-through head-mounted display (HMD). It can synchronize the display timing between the virtual and real worlds so that the alignment error is reduced. The method calculates camera parameters from three markers in image sequences captured by a pair of stereo cameras mounted on the HMD. In addition, it estimates the real-world depth from a pair of stereo images in order to generate a composed image maintaining consistent occlusions between real and virtual objects. The depth estimation region is efficiently limited by calculating the position of the virtual object by using the camera parameters. Finally, we have developed a video see-through augmented reality system which mainly consists of a pair of stereo cameras mounted on the HMD and a standard graphics workstation. The feasibility of the system has been successfully demonstrated with experiments
Keywords :
augmented reality; computer graphic equipment; computer vision; helmet mounted displays; image registration; image sensors; image sequences; real-time systems; stereo image processing; synchronisation; three-dimensional displays; alignment error; camera parameters; composed image display; consistent occlusions; depth estimation region; display timing synchronization; graphics workstation; image sequences; markers; real-time vision-based registration; real-world depth estimation; stereo cameras; stereo vision sensor; stereoscopic video see-through augmented reality system; user viewpoint; video see-through head-mounted display; virtual object position calculation; virtual world; Augmented reality; Cameras; Displays; Graphics; Image generation; Image sequences; Standards development; Stereo vision; Timing; Workstations;
Conference_Titel :
Virtual Reality, 2000. Proceedings. IEEE
Conference_Location :
New Brunswick, NJ
Print_ISBN :
0-7695-0478-7
DOI :
10.1109/VR.2000.840506