• DocumentCode
    1974829
  • Title

    An adaptive occlusion culling algorithm for use in large VEs

  • Author

    Bormann, Karsten

  • Author_Institution
    Commun. Res. Group, Nottingham Univ., UK
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    290
  • Abstract
    Frustum slicing and hierarchical occlusion maps are combined to give a simpler occlusion culling algorithm that more adequately caters to large, open virtual environments
  • Keywords
    computational geometry; hidden feature removal; rendering (computer graphics); virtual reality; adaptive occlusion culling algorithm; frustum slicing; hierarchical occlusion maps; large VEs; rendering; virtual environments; Costs; Fractals; Layout; Pipelines; Runtime; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2000. Proceedings. IEEE
  • Conference_Location
    New Brunswick, NJ
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-0478-7
  • Type

    conf

  • DOI
    10.1109/VR.2000.840518
  • Filename
    840518