Title :
Time-critical multiresolution volume rendering using 3D texture mapping hardware
Author :
Li, Xinyue ; Shen, Han-Wei
Author_Institution :
Dept. of Comput. & Inf. Sci., Ohio State Univ., Columbus, OH, USA
Abstract :
This paper presents a LOD selection algorithm for multiresolution volume rendering using 3D texture mapping hardware. The goal of the algorithm is to select appropriate LODs automatically from a volume hierarchy so that the rendering speed will match the user´s desired frame rate. To achieve this goal, we devise an intra-frame predictive-reactive scheme, which controls the rendering time by collecting run-time performance statistics and performing dynamic LOD selections. Our algorithm takes into account user-specified volume importance criteria when distributing the time budget, so regions of interest can be rendered at a higher quality. Experiments showed that our algorithm can control the rendering speed with less than 10% of error from the user´s target frame rate.
Keywords :
data visualisation; rendering (computer graphics); 3D texture mapping hardware; LOD selection algorithm; intra-frame predictive reactive scheme; run-time performance statistics; time-critical multiresolution volume rendering; user-specified volume importance criteria; volume hierarchy; Automatic control; Constraint optimization; Error correction; Hardware; Information science; Rendering (computer graphics); Runtime; Size control; Statistical distributions; Time factors;
Conference_Titel :
Volume Visualization and Graphics, 2002. Proceedings. IEEE / ACM SIGGRAPH Symposium on
Print_ISBN :
0-7803-7641-2
DOI :
10.1109/SWG.2002.1226507