• DocumentCode
    1975947
  • Title

    Accelerating volume rendering with texture hulls

  • Author

    Li, Wei ; Kaufman, Arie

  • Author_Institution
    Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
  • fYear
    2002
  • fDate
    28-29 Oct. 2002
  • Firstpage
    115
  • Lastpage
    122
  • Abstract
    Texture-mapping hardware has been successfully exploited for volume rendering. In this paper, we propose algorithms for texture-based volume rendering accelerated by texture hulls that avoid the transferring and compositing of empty voxels. We have developed methods that efficiently find all the bounding rectangles of the nonempty regions as well as the bounding contours that more accurately describe the borders of the non-empty regions. The bounding shapes are treated as the hulls of the non-empty sub-textures. Texels outside the hulls are skipped for storing and rendering. With our accelerations, the rendering speed is 2 to 12 times faster for a variety of data sets.
  • Keywords
    computer graphic equipment; image texture; rendering (computer graphics); bounding shapes; contour simplification; empty space skipping; empty voxels; graphics hardware; rendering; texels; texture hulls; texture-mapping hardware; volume rendering; Acceleration; Computer science; Graphics; Hardware; Image quality; Interpolation; Pixel; Rendering (computer graphics); Shape; Transfer functions;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Volume Visualization and Graphics, 2002. Proceedings. IEEE / ACM SIGGRAPH Symposium on
  • Print_ISBN
    0-7803-7641-2
  • Type

    conf

  • DOI
    10.1109/SWG.2002.1226517
  • Filename
    1226517