DocumentCode
1975947
Title
Accelerating volume rendering with texture hulls
Author
Li, Wei ; Kaufman, Arie
Author_Institution
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
fYear
2002
fDate
28-29 Oct. 2002
Firstpage
115
Lastpage
122
Abstract
Texture-mapping hardware has been successfully exploited for volume rendering. In this paper, we propose algorithms for texture-based volume rendering accelerated by texture hulls that avoid the transferring and compositing of empty voxels. We have developed methods that efficiently find all the bounding rectangles of the nonempty regions as well as the bounding contours that more accurately describe the borders of the non-empty regions. The bounding shapes are treated as the hulls of the non-empty sub-textures. Texels outside the hulls are skipped for storing and rendering. With our accelerations, the rendering speed is 2 to 12 times faster for a variety of data sets.
Keywords
computer graphic equipment; image texture; rendering (computer graphics); bounding shapes; contour simplification; empty space skipping; empty voxels; graphics hardware; rendering; texels; texture hulls; texture-mapping hardware; volume rendering; Acceleration; Computer science; Graphics; Hardware; Image quality; Interpolation; Pixel; Rendering (computer graphics); Shape; Transfer functions;
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Visualization and Graphics, 2002. Proceedings. IEEE / ACM SIGGRAPH Symposium on
Print_ISBN
0-7803-7641-2
Type
conf
DOI
10.1109/SWG.2002.1226517
Filename
1226517
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