DocumentCode
1976271
Title
Designing of particle system architecture by using multi-agent modeling
Author
Xiao, He ; Li, Jia ; Deng, Li-ping
Author_Institution
Comput. Sch., China West Normal Univ., Nanchong, China
fYear
2011
fDate
16-18 Sept. 2011
Firstpage
4441
Lastpage
4444
Abstract
In this paper, we present a new architecture (called multi-agent-particle-system, MAPS) to controlling the running of particle system. The MAPS consisted of external-senor-agent (called ESA, perceive external environment situation such as wind direction, humidity and altitude), initial-particle-agent (called IPA, finishes initial working for particles), update-particle-agent (called UPA, updating properties for particles) and render-particle-agent (called RPA, rendering particles on the displays). Also, the initial parameter can be specified by external command. Making use of the agent, our system is autonomy in that the particle can change attributes on the fly in order to react to the real-time situation. Our approach is also authorable and scalable for users can easily define particle system for different objects simulation. Finally, the objects produced by our system are visually convincing. We demonstrate our architecture with fireworks and fountain simulation.
Keywords
multi-agent systems; external-senor-agent; initial-particle-agent; multiagent modeling; multiagent-particle-system; particle system architecture; render-particle-agent; update-particle-agent; Computer architecture; Fires; Graphics processing unit; Libraries; Multiagent systems; Real time systems; Rendering (computer graphics); agent-modeling; fuzzy objects simulation; multi-agent system; particle system;
fLanguage
English
Publisher
ieee
Conference_Titel
Electrical and Control Engineering (ICECE), 2011 International Conference on
Conference_Location
Yichang
Print_ISBN
978-1-4244-8162-0
Type
conf
DOI
10.1109/ICECENG.2011.6057209
Filename
6057209
Link To Document