DocumentCode :
1976444
Title :
Towards realistic modeling and rendering of 3-D escape-time deterministic fractal shapes
Author :
Karam, Hussein ; Nakajima, Masayuki
Author_Institution :
Fac. of Sci., Ain Shams Univ., Cairo, Egypt
fYear :
2001
fDate :
2001
Firstpage :
565
Lastpage :
574
Abstract :
An escape-time method was introduced to generate the images of Julia and Mandelbrot sets and has been applied to visualize attractors of iterated function systems (IFS). Rendering deterministic fractal shapes by IFS escape-time methods suffer from some problems: the intersection of a ray with a fractal surface is not easy, surface normals are undefined, and the object aliases at all sampling resolutions. We propose a method called direct continuous escape-time for rendering deterministic fractals and attempt to recover these rendering problems in a reasonable time. The simple representation and the speed of computation of our algorithm makes rendering deterministic fractals reliable for interactive machines
Keywords :
antialiasing; fractals; ray tracing; rendering (computer graphics); trees (mathematics); 3D escape-time deterministic fractal shapes; Julia; Mandelbrot sets; direct continuous escape-time; interactive machines; iterated function systems; realistic modeling; rendering; surface normals; Fractals; Multimedia systems; Shape;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Systems and Multimedia, 2001. Proceedings. Seventh International Conference on
Conference_Location :
Berkeley, CA
Print_ISBN :
0-7695-1402-2
Type :
conf
DOI :
10.1109/VSMM.2001.969714
Filename :
969714
Link To Document :
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