• DocumentCode
    1976681
  • Title

    Assessment of engineering student learning from structured computer game play

  • Author

    Isaacs, J.A. ; Qualters, D.M. ; Dolinsky, B. ; Laird, J.T.

  • Author_Institution
    Mech. & Ind. Eng. Dept., Northeastern Univ., Boston, MA, USA
  • fYear
    2011
  • fDate
    16-18 May 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    To create a culture for change in industry, students must begin to understand how to assess the tradeoffs among economic, technical, and environmental factors if they are to become socially, as well as fiscally, responsible designers and leaders. Because of their unique learning style and technological expertise, the Millennial Generation brings significant learning and teaching challenges to the classroom. A computer game was developed to teach the principles of environmental management and technology to engineering students. Assessment of the game explores the extent to which students increase their understanding of complex tradeoffs among environmental, economic, and technological issues in the automobile industry through repeated play of a collaborative cross disciplinary computer game.
  • Keywords
    computer aided instruction; computer games; engineering education; environmental factors; collaborative cross disciplinary computer game; economic factors; engineering student learning; engineering students; environmental factors; millennial generation; structured computer game play; technical factors; Automotive engineering; Companies; Computers; Economics; Games; Supply chains; Millennial generation; computer games; educational assessment; manufacturing; supply chain management; sustainability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Sustainable Systems and Technology (ISSST), 2011 IEEE International Symposium on
  • Conference_Location
    Chicago, IL
  • ISSN
    2157-524X
  • Print_ISBN
    978-1-61284-394-0
  • Type

    conf

  • DOI
    10.1109/ISSST.2011.5936914
  • Filename
    5936914