DocumentCode :
1976681
Title :
Assessment of engineering student learning from structured computer game play
Author :
Isaacs, J.A. ; Qualters, D.M. ; Dolinsky, B. ; Laird, J.T.
Author_Institution :
Mech. & Ind. Eng. Dept., Northeastern Univ., Boston, MA, USA
fYear :
2011
fDate :
16-18 May 2011
Firstpage :
1
Lastpage :
6
Abstract :
To create a culture for change in industry, students must begin to understand how to assess the tradeoffs among economic, technical, and environmental factors if they are to become socially, as well as fiscally, responsible designers and leaders. Because of their unique learning style and technological expertise, the Millennial Generation brings significant learning and teaching challenges to the classroom. A computer game was developed to teach the principles of environmental management and technology to engineering students. Assessment of the game explores the extent to which students increase their understanding of complex tradeoffs among environmental, economic, and technological issues in the automobile industry through repeated play of a collaborative cross disciplinary computer game.
Keywords :
computer aided instruction; computer games; engineering education; environmental factors; collaborative cross disciplinary computer game; economic factors; engineering student learning; engineering students; environmental factors; millennial generation; structured computer game play; technical factors; Automotive engineering; Companies; Computers; Economics; Games; Supply chains; Millennial generation; computer games; educational assessment; manufacturing; supply chain management; sustainability;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Sustainable Systems and Technology (ISSST), 2011 IEEE International Symposium on
Conference_Location :
Chicago, IL
ISSN :
2157-524X
Print_ISBN :
978-1-61284-394-0
Type :
conf
DOI :
10.1109/ISSST.2011.5936914
Filename :
5936914
Link To Document :
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