• DocumentCode
    1977632
  • Title

    Sculpture design [virtual environments]

  • Author

    SÉquin, Carlo H.

  • Author_Institution
    Div. of Comput. Sci., California Univ., Berkeley, CA, USA
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    832
  • Lastpage
    843
  • Abstract
    The roles of computers, multi-media, virtual environments, and rapid prototyping in the design of abstract geometrical sculptures are explored. The techniques described in this paper are the outgrowth of a six-year collaboration between Brent Collins, a wood sculptor, and Carlo Sequin, a computer scientist. They are particularly applicable to abstract geometrical sculptures, where precisely defined and highly optimized shapes follow a clear underlying logic. The use of these techniques has resulted in several sculpture families, represented by virtual displays, many small physical maquettes, and by a few large-scale sculptures
  • Keywords
    software prototyping; virtual reality; abstract geometrical sculptures; computer scientist; large-scale sculptures; physical maquettes; rapid prototyping; sculpture design; virtual displays; virtual environments; wood sculptor; Collaboration; Computer science; Design automation; Large-scale systems; Logic; Prototypes; Shape; Virtual environment; Virtual prototyping; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems and Multimedia, 2001. Proceedings. Seventh International Conference on
  • Conference_Location
    Berkeley, CA
  • Print_ISBN
    0-7695-1402-2
  • Type

    conf

  • DOI
    10.1109/VSMM.2001.969757
  • Filename
    969757