DocumentCode :
1979615
Title :
A scalable architecture for massive Multi-Player Online Games using peer-to-peer overlay
Author :
Luo, Jia ; Chang, Huiyou
Author_Institution :
Dept. of Inf. Sci. & Technol., Sun Yat-sen Univ., Guangzhou, China
Volume :
1
fYear :
2010
fDate :
7-10 Feb. 2010
Firstpage :
604
Lastpage :
608
Abstract :
Today, Massive Multi-player Online Game (MMOG) has taken an important part in the field of entertainment. But its increasing requirement of resources has brought a heavy burden to the game server. To address this problem, we propose a Structured Multi-Agent (SMA) model which divides the resources into groups by the Area of Interest (AOI) and builds itself on the pastry protocol. Then, every other agent can get the resources from the manager located by the pastry. Moreover, an algorithm called Assignment of Resource Processing License (ARPL) is implemented to constitute the core of SMA model. This algorithm guarantees the consistency of all resources by assigning events to the agents who have the processing licenses of resources. Through comparing with another P2P MMOG model, fine performance is indicated on SMA.
Keywords :
computer games; multi-agent systems; peer-to-peer computing; P2P MMOG model; area-of-interest; assignment of resource processing license algorithm; massive multiplayer online games; pastry protocol; peer-to-peer overlay; structured multi-agent model; Birds; Distributed computing; Licenses; Logic; Peer to peer computing; Protocols; Resource management; Scalability; Security; Sun; Area of Interest; Interest Management; MMOG; Pastry protocol; Peer to Peer;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Communication Technology (ICACT), 2010 The 12th International Conference on
Conference_Location :
Phoenix Park
ISSN :
1738-9445
Print_ISBN :
978-1-4244-5427-3
Type :
conf
Filename :
5440392
Link To Document :
بازگشت