DocumentCode
1980079
Title
N-player medium access game for wireless data dissemination
Author
Antonopoulos, Antonios ; Verikoukis, Christos
Author_Institution
Telecommun. Technol. Centre of Catalonia (CTTC), Barcelona, Spain
fYear
2012
fDate
3-7 Dec. 2012
Firstpage
3043
Lastpage
3048
Abstract
In this paper we propose a game theoretic medium access strategy for data dissemination in wireless networks. In data dissemination scenarios, where the global target is the spreading of a particular content in a network, the main goal of the wireless nodes is twofold: to guarantee a low completion time, and to increase their battery lifetime. Hence, the existence of many active sources in the network implies conflicting situations, since the nodes have to balance a trade-off between proceeding the dissemination and saving energy. To model these conflicts, we introduce a n-player medium access game using energy-based utility functions. Both analytical and simulation results are provided to evaluate our proposed strategy.
Keywords
game theory; information dissemination; radio networks; telecommunication network reliability; N-player game theoretic medium access strategy; data dissemination; energy saving; energy-based utility function; wireless network; Data Dissemination; Energy Efficiency; Nash Equilibrium; Network Coding;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Communications Conference (GLOBECOM), 2012 IEEE
Conference_Location
Anaheim, CA
ISSN
1930-529X
Print_ISBN
978-1-4673-0920-2
Electronic_ISBN
1930-529X
Type
conf
DOI
10.1109/GLOCOM.2012.6503581
Filename
6503581
Link To Document