DocumentCode
1980131
Title
An Anti-Exposure of Information Algorithm Based on Awareness Model in MMOG
Author
Liu Fang ; Dai Qin ; Shi Xiangbin
Author_Institution
Sch. of Comput. Sci., Shenyang Univ. of Aeronaut. & Astronaut., Shenyang, China
fYear
2010
fDate
20-22 Aug. 2010
Firstpage
1
Lastpage
4
Abstract
In RTS games the whole map information has been stored in the player client, which induces the information exposure problem. This paper proposes an information loading algorithm based on awareness model to solve this problem. In the algorithm the preloading mechanism is adopted, only the location information in the map of the player who is in the local player´s awareness region and predictive awareness region is loaded. It can reduce the information in the client and the predictive mechanism can provide adequate games state information for player´s gaming. The experiment results show that the algorithm can guarantee player´s gaming rights and interests, and reduce the information exposure rate in the cost of lesser information transmission delay.
Keywords
computer games; ubiquitous computing; MMOG; RTS game; antiexposure; awareness model; information loading algorithm; map information; massively multiplayer online game; player client; predictive awareness; preloading mechanism; Classification algorithms; Computational modeling; Delay; Games; Loading; Prediction algorithms; Yttrium;
fLanguage
English
Publisher
ieee
Conference_Titel
Internet Technology and Applications, 2010 International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-5142-5
Electronic_ISBN
978-1-4244-5143-2
Type
conf
DOI
10.1109/ITAPP.2010.5566414
Filename
5566414
Link To Document