• DocumentCode
    1980131
  • Title

    An Anti-Exposure of Information Algorithm Based on Awareness Model in MMOG

  • Author

    Liu Fang ; Dai Qin ; Shi Xiangbin

  • Author_Institution
    Sch. of Comput. Sci., Shenyang Univ. of Aeronaut. & Astronaut., Shenyang, China
  • fYear
    2010
  • fDate
    20-22 Aug. 2010
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In RTS games the whole map information has been stored in the player client, which induces the information exposure problem. This paper proposes an information loading algorithm based on awareness model to solve this problem. In the algorithm the preloading mechanism is adopted, only the location information in the map of the player who is in the local player´s awareness region and predictive awareness region is loaded. It can reduce the information in the client and the predictive mechanism can provide adequate games state information for player´s gaming. The experiment results show that the algorithm can guarantee player´s gaming rights and interests, and reduce the information exposure rate in the cost of lesser information transmission delay.
  • Keywords
    computer games; ubiquitous computing; MMOG; RTS game; antiexposure; awareness model; information loading algorithm; map information; massively multiplayer online game; player client; predictive awareness; preloading mechanism; Classification algorithms; Computational modeling; Delay; Games; Loading; Prediction algorithms; Yttrium;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Internet Technology and Applications, 2010 International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-5142-5
  • Electronic_ISBN
    978-1-4244-5143-2
  • Type

    conf

  • DOI
    10.1109/ITAPP.2010.5566414
  • Filename
    5566414