DocumentCode :
1981928
Title :
Measuring the human side of virtual reality
Author :
Whalen, Thomas E. ; Noël, Sylvie ; Stewart, John
Author_Institution :
Commun. Res. Centre, Ottawa, Ont., Canada
fYear :
2003
fDate :
27-29 July 2003
Firstpage :
8
Lastpage :
12
Abstract :
The quality of experience (QoE) of any virtual environment is important to its users; if its QoE is too low, users will cease using the VE. Measuring QoE requires measuring users´ responses to the VE. There are three main methods for assessing humans in a VE: subjective, performance, and physiological. Each method lets the researcher collect different types of information: user attitude towards a VE, whether the user can complete a task, and whether a VE poses a health danger towards the user. While many virtual researchers also measure telepresence, there is some controversy to its real correlation with QoE.
Keywords :
groupware; human factors; man-machine systems; quality management; virtual reality; CVE; QoE measurement; collaborative virtual environment; health danger; human assessment; information collection; performance assessment; physiological assessment; quality of experience; subjective assessment; task performance; telepresence measurement; user attitude; user behavior; user response; user task completion; virtual reality; virtual research; Anthropometry; Collaborative work; Computer science education; Costs; Educational products; Humans; Predictive models; User interfaces; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2003. VECIMS '03. 2003 IEEE International Symposium on
Print_ISBN :
0-7803-7785-0
Type :
conf
DOI :
10.1109/VECIMS.2003.1227022
Filename :
1227022
Link To Document :
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