• DocumentCode
    1982267
  • Title

    Smooth three-dimensional reconstruction from contour maps

  • Author

    De la Fraga, Luis Gerardo

  • Author_Institution
    Comput. Sci. Dept., Cinvestav, Mexico City
  • fYear
    2008
  • fDate
    12-14 Nov. 2008
  • Firstpage
    364
  • Lastpage
    367
  • Abstract
    In this paper a method to perform a smooth three-dimensional reconstruction from a contour map of a terrain is presented. The input data to the proposed method is 3D points of polygonal lines that represent contour maps with the elevation information included; such data is available at INEGI in the case of Mexico. The obtained 3D reconstruction is represented by a triangle mesh. The main idea of the proposed method is to include intermediate points among contour lines to avoid the problem of flat triangles, thus a good reconstruction with smooth changes in its surface can be achieved. The intermediate points are selected from the skeleton of the contour lines, and their heights are calculated automatically. The method is tested with simulated data to shown its effectiveness.
  • Keywords
    mesh generation; solid modelling; terrain mapping; INEGI; contour lines; contour maps; elevation information; polygonal lines; smooth 3D reconstruction; terrain contour map; triangle mesh; Automatic control; Cities and towns; Computational modeling; Computer science; Data visualization; Image reconstruction; Sampling methods; Skeleton; Surface reconstruction; Testing; Visualization; computational geometry; crust and skeleton; terrain reconstruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electrical Engineering, Computing Science and Automatic Control, 2008. CCE 2008. 5th International Conference on
  • Conference_Location
    Mexico City
  • Print_ISBN
    978-1-4244-2498-6
  • Electronic_ISBN
    978-1-4244-2499-3
  • Type

    conf

  • DOI
    10.1109/ICEEE.2008.4723436
  • Filename
    4723436