DocumentCode :
1982267
Title :
Smooth three-dimensional reconstruction from contour maps
Author :
De la Fraga, Luis Gerardo
Author_Institution :
Comput. Sci. Dept., Cinvestav, Mexico City
fYear :
2008
fDate :
12-14 Nov. 2008
Firstpage :
364
Lastpage :
367
Abstract :
In this paper a method to perform a smooth three-dimensional reconstruction from a contour map of a terrain is presented. The input data to the proposed method is 3D points of polygonal lines that represent contour maps with the elevation information included; such data is available at INEGI in the case of Mexico. The obtained 3D reconstruction is represented by a triangle mesh. The main idea of the proposed method is to include intermediate points among contour lines to avoid the problem of flat triangles, thus a good reconstruction with smooth changes in its surface can be achieved. The intermediate points are selected from the skeleton of the contour lines, and their heights are calculated automatically. The method is tested with simulated data to shown its effectiveness.
Keywords :
mesh generation; solid modelling; terrain mapping; INEGI; contour lines; contour maps; elevation information; polygonal lines; smooth 3D reconstruction; terrain contour map; triangle mesh; Automatic control; Cities and towns; Computational modeling; Computer science; Data visualization; Image reconstruction; Sampling methods; Skeleton; Surface reconstruction; Testing; Visualization; computational geometry; crust and skeleton; terrain reconstruction;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electrical Engineering, Computing Science and Automatic Control, 2008. CCE 2008. 5th International Conference on
Conference_Location :
Mexico City
Print_ISBN :
978-1-4244-2498-6
Electronic_ISBN :
978-1-4244-2499-3
Type :
conf
DOI :
10.1109/ICEEE.2008.4723436
Filename :
4723436
Link To Document :
بازگشت