Author :
Hecht, Heiko ; Weiland, Romy ; Boyarskaya, Evgeniya
Author_Institution :
Johannes Gutenberg-Univ., Mainz, Germany
Abstract :
Gaze direction is an important cue that regulates social interactions. Although humans are very accurate in determining gaze directions in general, they have a surprisingly liberal criterion for the presence of mutual gaze. We first established a psychophysical task to measure the cone of gaze, which required observers to adjust the eyes of a virtual head to the margins of the area of mutual gaze. Then we examined differences between 2D, 3D, and genuine real life gaze. Finally, the tolerance for image distortions when the virtual head is not viewed from the proper vantage point was investigated. Gaze direction was remarkably robust toward loss in detail and distortion. Important lessons for the design of eye-contact in virtual environments can be derived from these findings.
Keywords :
rendering (computer graphics); virtual reality; eye-contact; gaze cone; gaze direction; mutual gaze; psychophysical task; social interactions; virtual head; Analysis of variance; Humans; Observers; Rendering (computer graphics); Robustness; Three dimensional displays; Visualization; gaze; perception; realism; social pressure;
Conference_Titel :
Human System Interactions (HSI), 2011 4th International Conference on
Conference_Location :
Yokohama
Print_ISBN :
978-1-4244-9638-9
DOI :
10.1109/HSI.2011.5937396