DocumentCode
1985086
Title
Wavelet-Based Surface Texture Image Compression and Construction
Author
He, Rongyi ; Jian, Muwei
Author_Institution
Network Manage. & Inf. Center, Shandong Univ. at Weihai, Weihai, China
fYear
2010
fDate
20-22 Aug. 2010
Firstpage
1
Lastpage
4
Abstract
The three-dimensional surface texture can display the texture information varying with scene illumination and the view angles; therefore it is widely used in virtual reality and computer games. The 3D Texture is an important sub-area within the image processing. In this paper, we first introduced the wavelet analysis, and then we proposed our methods based on the wavelet analysis and extended it into 3D surface textures compression and construction. The experimental results demonstrate that the method is effective.
Keywords
computer games; image coding; image texture; virtual reality; wavelet transforms; computer games; image processing; scene illumination; view angles; virtual reality; wavelet analysis; wavelet-based surface texture image compression; Computers; Lighting; Surface texture; Surface waves; Three dimensional displays; Wavelet analysis; Wavelet transforms;
fLanguage
English
Publisher
ieee
Conference_Titel
Internet Technology and Applications, 2010 International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-5142-5
Electronic_ISBN
978-1-4244-5143-2
Type
conf
DOI
10.1109/ITAPP.2010.5566644
Filename
5566644
Link To Document