• DocumentCode
    1985086
  • Title

    Wavelet-Based Surface Texture Image Compression and Construction

  • Author

    He, Rongyi ; Jian, Muwei

  • Author_Institution
    Network Manage. & Inf. Center, Shandong Univ. at Weihai, Weihai, China
  • fYear
    2010
  • fDate
    20-22 Aug. 2010
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    The three-dimensional surface texture can display the texture information varying with scene illumination and the view angles; therefore it is widely used in virtual reality and computer games. The 3D Texture is an important sub-area within the image processing. In this paper, we first introduced the wavelet analysis, and then we proposed our methods based on the wavelet analysis and extended it into 3D surface textures compression and construction. The experimental results demonstrate that the method is effective.
  • Keywords
    computer games; image coding; image texture; virtual reality; wavelet transforms; computer games; image processing; scene illumination; view angles; virtual reality; wavelet analysis; wavelet-based surface texture image compression; Computers; Lighting; Surface texture; Surface waves; Three dimensional displays; Wavelet analysis; Wavelet transforms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Internet Technology and Applications, 2010 International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-5142-5
  • Electronic_ISBN
    978-1-4244-5143-2
  • Type

    conf

  • DOI
    10.1109/ITAPP.2010.5566644
  • Filename
    5566644