Title :
The Research of Real-Time Shadow Rendering Algorithm of Virtual Scenes
Author :
Liu Hui ; Jin Hanjun ; Yan Jianlin
Author_Institution :
Sch. of Electr. & Electron. Eng., Hubei Univ. of Technol., Wuhan
Abstract :
Shadow scenes by shadow mapping has long suffered from the problem of under-sampling artifacts due to too little shadow map resolution leading to so-called perspective and projection aliasing. On this issue, we present a new practical real-time shadow mapping algorithm. Firstly we sample the scene from the eye-point on the GPU to get the needed shadow map resolution in different parts of the scene. Then we process the resulting data on the CPU and construct a hierarchical grid structure. Finally we traverse it in quad-tree fashion, shadowing the scene with shadow map pages where needed. The results show that shadow mapping algorithm based on quad-tree is capable of shadowing large scenes by virtually increasing the resolution of the whole shadow map beyond the GPU hardware limit.
Keywords :
quadtrees; real-time systems; rendering (computer graphics); graphics processor unit; hierarchical grid structure; projection aliasing; quad tree fashion; real-time shadow rendering algorithm; shadow map resolution; virtual scene; Computer graphics; Computer science; Educational technology; Geometry; Geoscience and remote sensing; Hardware; Image quality; Layout; Rendering (computer graphics); Shadow mapping; GPU; quad-tree; real-time; shaodw map; virtual scenes;
Conference_Titel :
Education Technology and Training, 2008. and 2008 International Workshop on Geoscience and Remote Sensing. ETT and GRS 2008. International Workshop on
Conference_Location :
Shanghai
Print_ISBN :
978-0-7695-3563-0
DOI :
10.1109/ETTandGRS.2008.126