DocumentCode :
1987763
Title :
Bootstrap learning of α-β-evaluation functions
Author :
Heinz, Alois P. ; Hense, Christoph
Author_Institution :
Inst. fur Inf., Freiburg Univ., Germany
fYear :
1993
fDate :
27-29 May 1993
Firstpage :
365
Lastpage :
369
Abstract :
We propose α-β-evaluation functions that can be used in game-playing programs as a substitute for the traditional static evaluation functions without loss of functionality. The main advantage of an α-β-evaluation function is that it can be implemented with a much lower time complexity than the traditional counterpart and so provides a significant speedup for the evaluation of any game position which eventually results in better play. We describe an implementation of the α-β-evaluation function using a modification of the classical classification and regression trees and show that a typical call to this function involves the computation of only a small subset of all features that may be used to describe a game position. We show that an iterative bootstrap process con be used to learn α-β-evaluation functions efficiently and describe some of the experience we made with this new approach applied to a game called Malawi
Keywords :
computational complexity; computer games; games of skill; genetic algorithms; learning (artificial intelligence); α-β-evaluation functions; Malawi; bootstrap learning; game-playing programs; iterative bootstrap process; regression trees; static evaluation functions; time complexity; Artificial intelligence; Classification tree analysis; Game theory; Iterative methods; Machine learning; Machine learning algorithms; Regression tree analysis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computing and Information, 1993. Proceedings ICCI '93., Fifth International Conference on
Conference_Location :
Sudbury, Ont.
Print_ISBN :
0-8186-4212-2
Type :
conf
DOI :
10.1109/ICCI.1993.315347
Filename :
315347
Link To Document :
بازگشت