DocumentCode :
1992385
Title :
A parallel architecture for ray-tracing with an embedded intersection algorithm
Author :
Nery, Alexandre S. ; Nedjah, Nadia ; França, Felipe M G ; Jozwiak, Lech
Author_Institution :
Syst. Eng. & Comput. Sci. Program, Univ. Fed. do Rio de Janeiro, Rio de Janeiro, Brazil
fYear :
2011
fDate :
15-18 May 2011
Firstpage :
1491
Lastpage :
1494
Abstract :
Real time rendering of three-dimensional scenes in Ray Tracing is a hard problem. However, parallel implementations have been enabling real time performance, as the algorithm can be highly parallelized. Thus, a custom parallel design in hardware is likely to achieve a good performance. In this paper, we further improve the GridRT architecture overall performance by embedding the ray-triangle intersection computation into the precessing elements that form the architecture. Low cost and high rendering performance are the main concerns in this novel design. The results show that the execution time of each intersection computation is reduced by at least 50%, while the area cost is practically unchanged or even reduced when compared to the original GridRT implementation.
Keywords :
parallel architectures; ray tracing; rendering (computer graphics); 3D scenes; GridRT architecture; embedded intersection algorithm; parallel architecture; parallel design; ray-tracing; ray-triangle intersection computation; real time rendering; Equations; Mathematical model; Parallel architectures; Ray tracing; Registers; USA Councils;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Circuits and Systems (ISCAS), 2011 IEEE International Symposium on
Conference_Location :
Rio de Janeiro
ISSN :
0271-4302
Print_ISBN :
978-1-4244-9473-6
Electronic_ISBN :
0271-4302
Type :
conf
DOI :
10.1109/ISCAS.2011.5937857
Filename :
5937857
Link To Document :
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