DocumentCode
1994549
Title
An Extended Non-Photorealistic Rendering Technique for Depicting Motions of Multiple 3D Objects
Author
Moriya, Tomoaki ; Takahashi, Tokiichiro
Author_Institution
Grad. Sch. of Eng., Tokyo Denki Univ., Tokyo, Japan
fYear
2008
fDate
15-16 Dec. 2008
Firstpage
199
Lastpage
205
Abstract
In order to enrich visual communications, we present a non-photorealistic rendering technique that depicts motion of 3D objects in a still image. To realize this technique, ¿speed line¿, one of the most familiar techniques in Japanese cartoon ¿manga¿, is introduced. Our technique firstly decomposes a combined motion of 3D objects into a translational motion of the center of gravity of the object and its rotational motion. Then, to depict motion of the 3D object, we render texture-mapped polygons that generated from a series of geometrical positions of the 3D object that represent its animation progress with the 3D objects. Textures mapped to the polygons are changed automatically according to the speed of the 3D object. Experimental results verify that our technique is effective enough to automatically depict various motions of 3D objects in real time.
Keywords
computational geometry; computer animation; image motion analysis; image texture; rendering (computer graphics); 3D object animation; geometrical motion; multiple 3D object motion depiction; nonphotorealistic rendering technique; texture-mapped polygon rendering; visual communication; Animation; Data mining; Gravity; Layout; Matrix decomposition; Object detection; Rendering (computer graphics); Visual communication;
fLanguage
English
Publisher
ieee
Conference_Titel
Universal Communication, 2008. ISUC '08. Second International Symposium on
Conference_Location
Osaka
Print_ISBN
978-0-7695-3433-6
Type
conf
DOI
10.1109/ISUC.2008.64
Filename
4724462
Link To Document