DocumentCode
2004212
Title
Real-time camera tracking using a particle filter and multiple feature trackers
Author
Lee, Seok-Han ; Lee, Sang-Keun ; Choi, Jong-Soo
Author_Institution
Grad. Sch. of Adv. Imaging Sci., Multimedia, & Film, Chung-Ang Univ., Seoul, South Korea
fYear
2009
fDate
25-28 Aug. 2009
Firstpage
29
Lastpage
36
Abstract
Real-time camera tracking is steadily gaining in importance due to the drive from various applications, such as AR(augmented reality), human-machine interface, and ubiquitous computing. However, a real-time camera tracking using a single camera in an unknown environment is not a trivial work. In this paper, we describe a real-time camera tracking framework specifically designed to track a monocular camera in a desktop workspace. Basic idea of the proposed scheme is that a particle filter-based camera tracking is linked to multiple feature trackers for the feature mapping via measurement covariances. Moreover, we split the camera tracking and feature mapping into two separate tasks, and they are handled in two parallel processes. We demonstrate the effectiveness of the proposed approach within a desktop environment in real-time. It can be applicable to an augmented reality-based gaming system.
Keywords
augmented reality; computer games; particle filtering (numerical methods); tracking; augmented reality-based gaming system; feature mapping; measurement covariances; monocular camera; multiple feature trackers; particle filter; real-time camera tracking; Cameras; Layout; Multimedia computing; Particle filters; Particle measurements; Particle tracking; Quaternions; Recursive estimation; Robustness; Time measurement;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location
London
Print_ISBN
978-1-4244-4459-5
Electronic_ISBN
978-1-4244-4460-1
Type
conf
DOI
10.1109/ICEGIC.2009.5293577
Filename
5293577
Link To Document