• DocumentCode
    2004343
  • Title

    Mobile persuasive exergaming

  • Author

    Wylie, Carlos Garcia ; Coulton, Paul

  • Author_Institution
    Infolab21, Lancaster Univ., Lancaster, UK
  • fYear
    2009
  • fDate
    25-28 Aug. 2009
  • Firstpage
    126
  • Lastpage
    130
  • Abstract
    This paper is concerned with utilizing the persuasive methodology of exergaming applied to mobile phones to provide fun ways of encouraging increased physical exercise which is not constrained by a home console environment. In particular the research presented in this paper examines the effectiveness of such a game in terms of increasing a player´s heart rate and the effects on game playability of different combinations of physiological and kinetic interaction from user trials of a fully implemented mobile exergame. The results of the study show that as with many activities that seek to exploit the popularity of games it is important to consider the benefits of different kinetic game control schemes on user exertion as well as game mechanics to produce a balance between a fun, persuasive game that encourages player to exercise while lessening such feeling.
  • Keywords
    computer games; man-machine systems; mobile radio; game mechanics; game playability; kinetic game control schemes; mobile persuasive exergaming; mobile phones; persuasive methodology; Accelerometers; Electroencephalography; Games; Global Positioning System; Heart rate; Kinetic theory; Medical services; Mobile handsets; Sensor arrays; Sensor systems; exergaming; games; heart rate; kinetic; mobile; physiological;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-4459-5
  • Electronic_ISBN
    978-1-4244-4460-1
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2009.5293582
  • Filename
    5293582