DocumentCode
2004343
Title
Mobile persuasive exergaming
Author
Wylie, Carlos Garcia ; Coulton, Paul
Author_Institution
Infolab21, Lancaster Univ., Lancaster, UK
fYear
2009
fDate
25-28 Aug. 2009
Firstpage
126
Lastpage
130
Abstract
This paper is concerned with utilizing the persuasive methodology of exergaming applied to mobile phones to provide fun ways of encouraging increased physical exercise which is not constrained by a home console environment. In particular the research presented in this paper examines the effectiveness of such a game in terms of increasing a player´s heart rate and the effects on game playability of different combinations of physiological and kinetic interaction from user trials of a fully implemented mobile exergame. The results of the study show that as with many activities that seek to exploit the popularity of games it is important to consider the benefits of different kinetic game control schemes on user exertion as well as game mechanics to produce a balance between a fun, persuasive game that encourages player to exercise while lessening such feeling.
Keywords
computer games; man-machine systems; mobile radio; game mechanics; game playability; kinetic game control schemes; mobile persuasive exergaming; mobile phones; persuasive methodology; Accelerometers; Electroencephalography; Games; Global Positioning System; Heart rate; Kinetic theory; Medical services; Mobile handsets; Sensor arrays; Sensor systems; exergaming; games; heart rate; kinetic; mobile; physiological;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location
London
Print_ISBN
978-1-4244-4459-5
Electronic_ISBN
978-1-4244-4460-1
Type
conf
DOI
10.1109/ICEGIC.2009.5293582
Filename
5293582
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