DocumentCode
2004481
Title
Exploring the use of a respiratory-computer interface for game interaction
Author
Arroyo-Palacios, Jorge ; Romano, Daniela M.
Author_Institution
Dept. of Comput. Sci., Univ. of Sheffield, Sheffield, UK
fYear
2009
fDate
25-28 Aug. 2009
Firstpage
154
Lastpage
159
Abstract
Interaction techniques play a fundamental role in the success of video games. An example of this success is the Nintendo Wii console. Its novel interaction method based on motion-sensing technology has attracted gamers of different generations. In this paper, real-time processing of physiological signals is presented as an alternative approach for natural and intuitive communication with computer applications. Particularly, respiration measures are used as an innovative technique for game interaction. A respiratory-computer interface (RCI) has been designed and evaluated with the aid of an ad-hoc mini-game where the players participated in a race to blow up 3D virtual balloons. Twenty-four participants evaluated attributes of the interface such as: usability, learnability, satisfaction and immersion. The results show that the RCI can be very useful as a natural and involving game interface.
Keywords
computer games; interactive devices; 3D virtual balloon; ad hoc minigame; game interaction; motion-sensing technology; physiological signals; real-time processing; respiration measure; respiratory-computer interface; video games; Brain; Cardiology; Communication system control; Computer science; Games; Human computer interaction; Navigation; Nervous system; Signal processing; Toy industry; Game interaction; physiological signals;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location
London
Print_ISBN
978-1-4244-4459-5
Electronic_ISBN
978-1-4244-4460-1
Type
conf
DOI
10.1109/ICEGIC.2009.5293588
Filename
5293588
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