• DocumentCode
    2004928
  • Title

    Weather phenomenon simulations in 3D virtual scenes based on OSG particle system

  • Author

    Li Li ; Wanggen Wan ; Xiang Li ; Zhi Wang

  • Author_Institution
    Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
  • fYear
    2011
  • fDate
    14-16 Nov. 2011
  • Firstpage
    254
  • Lastpage
    257
  • Abstract
    Virtual reality is a computer technology that can be used to simulate the real world. Recently, VR technology has been increasingly used in urban planning and design, large-scale scene modelling and human-computer interaction. Particularly, some weather phenomena like rain, snow, fog exit in most 3D virtual scenes, virtual city tourism, weather forecast simulation and disaster prevention for instance. Actually, they are all composed by a large number of particles that distribute according to certain rules. In order to strengthen realistic rendering effect, we mainly focus on the research of above weather phenomenon simulations based on OSG particle system. Using particle system modules defined in OSG, all kinds of weather phenomenon simulations can be generated and added to relevant 3D virtual scenes easily. Finally, a large-scale complicated urban walkthrough system and a simple interface are mentioned for the next application.
  • Keywords
    digital simulation; rendering (computer graphics); virtual reality; 3D virtual scenes; OSG particle system; computer technology; human-computer interaction; large-scale scene modelling; realistic rendering effect; urban planning; urban walkthrough system; virtual reality; weather phenomenon simulations; OSG; Virtual reality; particle system; weather phenomenon simulations;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Wireless Mobile and Computing (CCWMC 2011), IET International Communication Conference on
  • Conference_Location
    Shanghai
  • Type

    conf

  • DOI
    10.1049/cp.2011.0885
  • Filename
    6194842