Title :
Study of LOD terrain rendering algorithm based on GPU
Author :
Wei Xiong ; Xuzhi Wang ; Mengyao Zhu
Abstract :
Real-time rendering of large scale terrain has always been a hot research topic in the field of computer graphics, virtual reality and simulation research. With scenes becoming more complex and real-time rendering limited, a large number of LOD algorithms have been applied to terrain rendering. In this paper, we review some traditional terrain rendering algorithms, then we show an effective LOD terrain rendering algorithm, and implement it by GPU. At last, we compare those algorithms according to some criterions to show advantages of the algorithm based on GPU.
Keywords :
graphics processing units; rendering (computer graphics); GPU; LOD terrain rendering algorithm; computer graphics; graphics processing unit; level of detail; simulation research; virtual reality; GPU; LOD; Real-time rendering; large-scale terrain rendering;
Conference_Titel :
Wireless Mobile and Computing (CCWMC 2011), IET International Communication Conference on
Conference_Location :
Shanghai
DOI :
10.1049/cp.2011.0933