• DocumentCode
    2005833
  • Title

    A low area clipping engine in 3D graphics system

  • Author

    Jianhua Xiao ; Mengyao Zhu

  • Author_Institution
    Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
  • fYear
    2011
  • fDate
    14-16 Nov. 2011
  • Firstpage
    491
  • Lastpage
    495
  • Abstract
    With the widely development of consumer electronics, 3D graphics have been in high demand and become a very important module in mobile devices. One of the most successful algorithms that bring realism to the world of 3D image generation is the Illumination shading. But in mobile devices, power is supplied by battery, so it is very important to reduce the power consume of chip. In our paper, a special arithmetic unit is proposed to perform division, multiplication, reciprocal-square-root and power efficiently in Illumination shading.
  • Keywords
    computer graphics; mobile computing; 3D graphics; 3D image generation; chip power consumer; consumer electronics; hardware implement; mobile devices; phong shader; FPGA; clipping algorithm; graphics;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Wireless Mobile and Computing (CCWMC 2011), IET International Communication Conference on
  • Conference_Location
    Shanghai
  • Type

    conf

  • DOI
    10.1049/cp.2011.0936
  • Filename
    6194891