DocumentCode
2006435
Title
A general framework for automatically creating games for learning
Author
Yang, Hsin-Chang
Author_Institution
Dept. of Inf. Manage., Chang Jung Univ., Tainan, Taiwan
fYear
2005
fDate
5-8 July 2005
Firstpage
28
Lastpage
29
Abstract
Game-based learning has been recognized as an effective way for learning and has emerged to be a promising approach in addition to traditional lecture-based learning. Many schemes, methodologies, as well as systems were developed and applied to training courses in both academic and industrial domains. However, the creation of games for learning purposes is not easy for common teachers since it requires lots of specific knowledge about game development such as computer animations, programming, human-computer interface design, etc. Customized games are thus used for specific types of courses. Such customized games are, unfortunately, hard to adapt to individual courses and require much time for development. In this work, we propose a general framework for creating games that can be applied in many domains without much effort of the teachers. Teachers may create games through writing scripts that define the objectives of courses and the steps required to complete the objectives. The system will automatically create a game based on the scripts.
Keywords
computer aided instruction; computer animation; computer games; programming; user interfaces; computer animations; game-based learning; human-computer interface design; lecture-based learning; programming; Animation; Industrial training; Information management; Management training; Personal communication networks; Programming profession; Writing;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2005. ICALT 2005. Fifth IEEE International Conference on
Print_ISBN
0-7695-2338-2
Type
conf
DOI
10.1109/ICALT.2005.8
Filename
1508597
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