Title : 
The c-cards game: a versatile learning object
         
        
        
            Author_Institution : 
Aalborg Univ. in Esbjerg, Denmark
         
        
        
        
        
        
            Abstract : 
C-cards are an easy-to-reify, graphical formalism capable of expressing computational systems, discrete both in time and in space. The main goal of the project aims at scaling-down the learning complexity of Computer Science core contents. We argue that our cards present many dimensions of flexibility, resulting in a highly customizable learning object, that gives teachers and pedagogues freedom with respect to reification and deployment strategies. The correlation between the c-cards game and children´s soft skills is also discussed.
         
        
            Keywords : 
computer aided instruction; computer games; computer science education; Computer Science; c-cards game; customizable learning object; learning complexity; pedagogues; teachers; Circuits; Computational modeling; Computer science; Educational institutions; H infinity control; Joining processes; Machine learning; Set theory; Switches; Tiles;
         
        
        
        
            Conference_Titel : 
Advanced Learning Technologies, 2005. ICALT 2005. Fifth IEEE International Conference on
         
        
            Print_ISBN : 
0-7695-2338-2
         
        
        
            DOI : 
10.1109/ICALT.2005.257