DocumentCode :
2013438
Title :
The c-cards game: a versatile learning object
Author :
Valente, Andrea
Author_Institution :
Aalborg Univ. in Esbjerg, Denmark
fYear :
2005
fDate :
5-8 July 2005
Firstpage :
1021
Lastpage :
1025
Abstract :
C-cards are an easy-to-reify, graphical formalism capable of expressing computational systems, discrete both in time and in space. The main goal of the project aims at scaling-down the learning complexity of Computer Science core contents. We argue that our cards present many dimensions of flexibility, resulting in a highly customizable learning object, that gives teachers and pedagogues freedom with respect to reification and deployment strategies. The correlation between the c-cards game and children´s soft skills is also discussed.
Keywords :
computer aided instruction; computer games; computer science education; Computer Science; c-cards game; customizable learning object; learning complexity; pedagogues; teachers; Circuits; Computational modeling; Computer science; Educational institutions; H infinity control; Joining processes; Machine learning; Set theory; Switches; Tiles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies, 2005. ICALT 2005. Fifth IEEE International Conference on
Print_ISBN :
0-7695-2338-2
Type :
conf
DOI :
10.1109/ICALT.2005.257
Filename :
1508885
Link To Document :
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