• DocumentCode
    2015602
  • Title

    Socialize spontaneously with mobile applications

  • Author

    Liu, Zimu ; Feng, Yuan ; Li, Baochun

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Univ. of Toronto, Toronto, ON, Canada
  • fYear
    2012
  • fDate
    25-30 March 2012
  • Firstpage
    1942
  • Lastpage
    1950
  • Abstract
    With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or competitors in multi-party conferencing, productivity, or gaming applications. In this paper, we make a case that such social interactions should be much more spontaneous to users in these applications. We design and implement a new system framework, Reflex, to provide the required system support to achieve spontaneous social interaction with other users in the same mobile application, be they in the same living room or around the world. Reflex features a simple and intuitive application programming interface (API), and uses cloud computing services from Google App Engine to offer the scalability and performance required to support spontaneous social networking at a large scale. Reflex is able to transparently switch to local interactions over Bluetooth or Wi-Fi interfaces, available on mobile devices, whenever possible. In order to evaluate Reflex in the iOS platform, we developed a real-world music composition application, called MusicScore, from scratch on the iPad, which takes advantage of Reflex to let music composers collaborate in real time.
  • Keywords
    Bluetooth; application program interfaces; cloud computing; groupware; interactive programming; mobile computing; music; smart phones; social sciences computing; wireless LAN; API; Bluetooth; Google App Engine; MusicScore; Reflex; Wi-Fi interfaces; application programming interface; cloud computing; collaborators; gaming applications; iPad; mobile applications; mobile devices; multi-party conferencing; music composition application; productivity; smartphone; social interactions; tablet; Bluetooth; Cloud computing; IEEE 802.11 Standards; Mobile communication; Mobile handsets; Servers; Social network services;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    INFOCOM, 2012 Proceedings IEEE
  • Conference_Location
    Orlando, FL
  • ISSN
    0743-166X
  • Print_ISBN
    978-1-4673-0773-4
  • Type

    conf

  • DOI
    10.1109/INFCOM.2012.6195571
  • Filename
    6195571