DocumentCode
2015860
Title
Improving Knowledge Acquisition in Capstone Projects Using Learning Spaces for Experiential Learning
Author
Ras, Eric ; Rech, Joerg
Author_Institution
Fraunhofer IESE, Kaiserslautern
fYear
2008
fDate
14-17 April 2008
Firstpage
77
Lastpage
84
Abstract
Students have to cope with new technologies, changing environments, and conflicting changes in capstone projects. They often lack practical experience, which might lead to failing to achieve a projectpsilas learning goals. Reusing experiences from other students provides a first step towards building up practical knowledge and implementing experiential learning in higher education. In order to further improve knowledge acquisition during experience reuse, we present an approach that generates so-called learning spaces, which automatically enrich experiences with additional learning content and contextual information. To evaluate our approach, we conducted a controlled experiment that showed a statistically significant improvement for knowledge acquisition by 204% compared to conventional experience descriptions. From a technical perspective, the approach provides a good basis for future applications that support learning at the workplace in academia and industry.
Keywords
computer science education; knowledge management; software engineering; capstone projects; contextual information; experiential learning; higher education; knowledge acquisition; learning spaces; professional software engineers; Application software; Automatic control; Educational technology; Employment; Knowledge acquisition; Knowledge engineering; Packaging; Problem-solving; Software engineering; Space technology; capstone project; experience reuse; experiential learning; learning space;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering Education and Training, 2008. CSEET '08. IEEE 21st Conference on
Conference_Location
Charleston, SC
ISSN
1093-0175
Print_ISBN
978-0-7695-3144-1
Type
conf
DOI
10.1109/CSEET.2008.22
Filename
4556952
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