• DocumentCode
    2016202
  • Title

    An Evaluation of a Mobile Game Concept for Lectures

  • Author

    Wang, Alf Inge ; fsdahl, T. ; Morch-Storstein, O.K.

  • Author_Institution
    Dept. of Comput. & Inf. Sci., Norwegian Univ., Trondheim
  • fYear
    2008
  • fDate
    14-17 April 2008
  • Firstpage
    197
  • Lastpage
    204
  • Abstract
    This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in how lectures are taught. The lecture game uses the equipment and infrastructure already available in lecture halls like the teacherpsilas portable PC, a large screen and a video projector, network connections, and the studentspsila mobile phones. The main game runs on the teacherpsilas portable PC projected on a large screen, whereas the students will interact with the game using their own mobile phones. Lecture Quiz is a multiplayer quiz game, which offers a variation in game modes where unlimited number of players can play simultaneously. Games like Lecture Quiz are most useful for testing and rehearsing theory. As a bonus, the teacher will get quantitative data on how much of the theory the students actually have learned. The evaluation of Lecture Quiz was performed in a software architecture lecture where twenty students first played the game and then were asked to fill in an evaluation form. The focus of the evaluation was on usability of the system and the perceived usefulness of using Lecture Quiz in lectures. The results of the evaluation show that Lecture Quiz was easy to use and that it contributed to increased learning. Further, Lecture Quiz was perceived as entertaining, and half of the students claimed they would attend more lectures if such systems were used regularly.
  • Keywords
    computer aided instruction; computer games; mobile computing; Lecture Quiz; lecture game; mobile games; mobile phones; multiplayer quiz game; Computer science education; Educational institutions; Educational technology; Games; Mobile handsets; Portable computers; Software architecture; Software engineering; Testing; Usability; Software engineering education; evaluation; game concept; usability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering Education and Training, 2008. CSEET '08. IEEE 21st Conference on
  • Conference_Location
    Charleston, SC
  • ISSN
    1093-0175
  • Print_ISBN
    978-0-7695-3144-1
  • Type

    conf

  • DOI
    10.1109/CSEET.2008.15
  • Filename
    4556966