• DocumentCode
    2016307
  • Title

    Reputation-based incentive protocols in crowdsourcing applications

  • Author

    Zhang, Yu ; Van der Schaar, Mihaela

  • Author_Institution
    Dept. of Electr. Eng., Univ. of California, Los Angeles, CA, USA
  • fYear
    2012
  • fDate
    25-30 March 2012
  • Firstpage
    2140
  • Lastpage
    2148
  • Abstract
    Crowdsourcing websites (e.g. Yahoo! Answers, Amazon Mechanical Turk, and etc.) emerged in recent years that allow requesters from all around the world to post tasks and seek help from an equally global pool of workers. However, intrinsic incentive problems reside in crowdsourcing applications as workers and requester are selfish and aim to strategically maximize their own benefit. In this paper, we propose to provide incentives for workers to exert effort using a novel game-theoretic model based on repeated games. As there is always a gap in the social welfare between the non-cooperative equilibria emerging when workers pursue their self-interests and the desirable Pareto efficient outcome, we propose a novel class of incentive protocols based on social norms which integrates reputation mechanisms into the existing pricing schemes currently implemented on crowdsourcing websites, in order to improve the performance of the non-cooperative equilibria emerging in such applications. We first formulate the exchanges on a crowdsourcing website as a two-sided market where requesters and workers are matched and play gift-giving games repeatedly. Subsequently, we study the protocol designer´s problem of finding an optimal and sustainable (equilibrium) protocol which achieves the highest social welfare for that website. We prove that the proposed incentives protocol can make the website operate close to Pareto efficiency. Moreover, we also examine an alternative scenario, where the protocol designer aims at maximizing the revenue of the website and evaluate the performance of the optimal protocol.
  • Keywords
    Web sites; game theory; incentive schemes; outsourcing; protocols; strategic planning; Pareto efficiency; crowdsourcing Web sites; crowdsourcing applications; gift-giving games; intrinsic incentive problems; noncooperative equilibria; protocol designer problem; repeated games-based game-theoretic model; reputation mechanisms; reputation-based incentive protocols; social norms-based incentive protocols; social welfare; sustainable protocol; two-sided market; Analytical models; Educational institutions; Electrical engineering; Games; Pricing; Protocols; USA Councils;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    INFOCOM, 2012 Proceedings IEEE
  • Conference_Location
    Orlando, FL
  • ISSN
    0743-166X
  • Print_ISBN
    978-1-4673-0773-4
  • Type

    conf

  • DOI
    10.1109/INFCOM.2012.6195597
  • Filename
    6195597