Title : 
Terrain rendering technology based on vertex texture
         
        
            Author : 
Wenquan, Sun ; Liyu, Tang ; Chongcheng, Chen ; Gang, Chen
         
        
            Author_Institution : 
Spatial Inf. Res. Center of Fujian Province, Fuzhou Univ., Fuzhou, China
         
        
        
        
        
        
            Abstract : 
According to the Vertex Texture Fetch technology in Shader Model 3.0, we designed a terrain rendering algorithm based on vertex texture. The algorithm storages the data of terrain as vertex texture, and get elevation value through the vertex shaders. During rendering phase a group of nested grids are built centeredly around current viewpoint. Elevation values are sampled from the vertex texture according to two-dimensional coordinates of the grids. Then the whole data are sent to GPU for rendering. The algorithm can reduce the CPU load and make full use of the powerful float computing and programmability feature.
         
        
            Keywords : 
image texture; rendering (computer graphics); CPU; GPU; Shader Model 3.0; Vertex Texture Fetch technology; algorithm storages; terrain rendering technology; two-dimensional coordinates; Algorithm design and analysis; Buffer storage; Graphics processing unit; Image color analysis; Indexes; Rendering (computer graphics); Snow;
         
        
        
        
            Conference_Titel : 
Audio Language and Image Processing (ICALIP), 2010 International Conference on
         
        
            Conference_Location : 
Shanghai
         
        
            Print_ISBN : 
978-1-4244-5856-1
         
        
        
            DOI : 
10.1109/ICALIP.2010.5684967