DocumentCode :
2020065
Title :
Real-time aendering for specular surface based on texture mapping
Author :
Zheng, Zuoyong ; Zhu, Guozhong ; Ma, Lizhuang
Author_Institution :
Dept. of Inf. Eng., North China Univ. of Water Resources & Electr. Power, Zhengzhou, China
fYear :
2010
fDate :
23-25 Nov. 2010
Firstpage :
175
Lastpage :
179
Abstract :
BRDF (Bidirectional Reflectance Distribution Functions) plays a central role in realistic rendering. The non-linear specular reflection in a BRDF model is a time-consuming calculation, and therefore becomes the bottleneck for reaching real-time rate. To overcome this problem, a rendering technique based on texture mapping is proposed to accelerate the computation of BRDF. Its fundamental idea is to decompose a BRDF into several sub-functions which are precomputed and stored as conventional texture maps. The experimental results with performance analysis have validated our algorithm.
Keywords :
image texture; real-time systems; rendering (computer graphics); BRDF model; bidirectional reflectance distribution functions; nonlinear specular reflection; real-time rendering; specular surface; texture mapping; time-consuming calculation; Computational modeling; Graphics processing unit; Mathematical model; Real time systems; Reflection; Reflectivity; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-5856-1
Type :
conf
DOI :
10.1109/ICALIP.2010.5684981
Filename :
5684981
Link To Document :
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