• DocumentCode
    2020065
  • Title

    Real-time aendering for specular surface based on texture mapping

  • Author

    Zheng, Zuoyong ; Zhu, Guozhong ; Ma, Lizhuang

  • Author_Institution
    Dept. of Inf. Eng., North China Univ. of Water Resources & Electr. Power, Zhengzhou, China
  • fYear
    2010
  • fDate
    23-25 Nov. 2010
  • Firstpage
    175
  • Lastpage
    179
  • Abstract
    BRDF (Bidirectional Reflectance Distribution Functions) plays a central role in realistic rendering. The non-linear specular reflection in a BRDF model is a time-consuming calculation, and therefore becomes the bottleneck for reaching real-time rate. To overcome this problem, a rendering technique based on texture mapping is proposed to accelerate the computation of BRDF. Its fundamental idea is to decompose a BRDF into several sub-functions which are precomputed and stored as conventional texture maps. The experimental results with performance analysis have validated our algorithm.
  • Keywords
    image texture; real-time systems; rendering (computer graphics); BRDF model; bidirectional reflectance distribution functions; nonlinear specular reflection; real-time rendering; specular surface; texture mapping; time-consuming calculation; Computational modeling; Graphics processing unit; Mathematical model; Real time systems; Reflection; Reflectivity; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio Language and Image Processing (ICALIP), 2010 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-5856-1
  • Type

    conf

  • DOI
    10.1109/ICALIP.2010.5684981
  • Filename
    5684981