DocumentCode
2020480
Title
Adding 3D sound to 3D cinema: Identification and evaluation of different reproduction techniques
Author
André, Cépric ; Embrechts, Jean-Jacques ; Jacques, G Verly
Author_Institution
Dept. of Electr. Eng. & Comput. Sci., Univ. of Liege, Liège, Belgium
fYear
2010
fDate
23-25 Nov. 2010
Firstpage
130
Lastpage
137
Abstract
Very little research has been conducted so far into the general problem of producing a 3D soundscape consistent with the visual content of a 3D-stereoscopic movie. First, the following 3D sound reproduction techniques are reviewed: Vector Base Amplitude Panning (VBAP), binaural and transaural techniques, Wave Field Synthesis (WFS) and Ambisonics. Second, the new challenges of 3D cinema are introduced. Third, we reconsider each 3D audio technique in the light of these challenges. We find that, at least in theory, a completely personalized soundscape is needed and that, due to various technical reasons, only binaural reproduction through headphones is able to accurately produce a 3D soundscape consistent with a 3D-stereo movie in a theater environment.
Keywords
cinematography; headphones; sound reproduction; stereo image processing; 3D audio technique; 3D cinema; 3D sound reproduction techniques; 3D soundscape; 3D-stereoscopic movie; ambisonics; binaural techniques; headphones; theater environment; transaural techniques; vector base amplitude panning; wave field synthesis; Ear; Headphones; Irrigation; Loudspeakers; Motion pictures; Three dimensional displays; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-5856-1
Type
conf
DOI
10.1109/ICALIP.2010.5684993
Filename
5684993
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